About Me
Bio
Mohit Attarde, AI/ML Engineer, XR Metaverse Game Developer
Metaverse VR Developer
Implemented custom workflows to streamline and optimize the development process for VR environments. Implemented tools for integrating VR input devices and peripherals into the development workflow. Developed tools for asset management, including managing and organizing large amounts of 3D assets, textures, and other resources for VR environments. Developing scripting tools for 3D environments for level building, resulting in faster and more efficient level creation. Created and designed user interfaces to improve the workflow and usability of VR development tools.
Unity Developer
Meeting with the design team to discuss gaming ideas and mechanics. Establishing strategy and development pipelines for each seamless gameplay. Planning and implementing development ideas by scripting in C# and handling data. Transforming design ideas into functional games with character rigging. Identifying and fixing code errors and game bottlenecks using profilers. Testing game functionality and managing bug list through descriptive test cases. Managing product deployment on multiple platforms like PlayStore and Appstore
Web Intern
Worked with their Technical Team on “WIFY Installco Admin Panel”. Hands-on experience on MVC-CodeIgnitor Framework on NetBeans IDE with Git Integration. Used JSON Web Tokens for Authentication.
Android Intern
Worked on the product “Giggle- Redefine your happiness” using Android Studio, JAVA. Handling UI development using XML with different layouts and push notification (GCM) with building Gradle. Created a child website for Giggle by using PHP for backend integration, MySQL for the database and front-end is built in HTML + CSS.
Education
Master of Science in Articial Intelligence and Machine Learning at University of Limerick, Ireland
September 2023 : September 2024
Bachelor of Engineering in Computer Engineering at K. J. Somaiya Institute of Engineering and IT, University of Mumbai
August 2016 : June 2021