Mohit Attarde

Mohit Attarde

MSC at UL in AIML | AI/ML Engineer | XR Metaverse Developer

Developer and researcher with a background in Computer Science, 3D Systems, XR, and AI. My work spans intelligent systems, immersive technologies, and generative models.

I've built projects ranging from AI-powered avatars and predictive models to interactive XR experiences and 3D content generation tools.

My research focuses on how AI can enhance creativity and automation—particularly in generative models for 3D scene creation and human-AI interaction.

Technical Skills

Skilled in Python, SQL, C#, Javascript, and more. Experienced with Kubernetes, Docker, Jenkins, and AWS among other technologies.

Education

Master of Science in Artificial Intelligence and Machine Learning

University of Limerick, Ireland • Sep 2023 - Sep 2024

Bachelor of Engineering in Computer Engineering

K. J. Somaiya Institute of Engineering and IT, University of Mumbai • Aug 2016 - Jun 2021

Work Experience

AI Specialist

Neodonya • UK (Remote) • Sept 2024 - Present

  • Acted as the primary technical and strategic liaison between Neodonya and client organizations for AI product deployment.
  • Identified and pitched AI-driven interview solutions to potential clients and recruiters, focusing on real-world use cases and pain points.
  • Led technical integration of AI solutions into client environments, including recruitment and onboarding workflows and warehouse training pipelines.
  • Supported clients post-deployment with usage monitoring, system fine-tuning, and technical troubleshooting.
  • Trained recruiters and hiring teams to effectively use the AI interview system, ensuring smooth adoption and measurable impact.

Software Engineer

Xplorro • Chennai (Remote) • Aug 2021 - Sept 2023

  • Delivered XR software solutions for enterprise clients in India, including warehouse safety training and office onboarding simulations using Unity 3D and Vuforia.
  • Integrated AR/VR applications with client-side systems, enabling real-time data logging and user progress tracking via AWS (S3, Lambda, DynamoDB).
  • Provided end-to-end support—selecting compatible XR hardware (HTC Cosmos, RealWear), developing interactive modules, and assisting client teams with deployment and technical onboarding.
  • Collaborated with remote stakeholders to gather feedback, iterate on features, and ensure seamless system integration within existing IT infrastructure.
  • Participated in internal testing and optimization of XR content for various devices (WebGL, HoloLens), ensuring compatibility and performance under real-world conditions.
  • Conducted demo sessions and documentation handovers to non-technical users, helping clients adopt and scale immersive tech in operational workflows.
  • Facilitated post-deployment monitoring and iterative support for XR modules, gathering user feedback, issuing patches, and guiding clients through change adaptation phases.
  • Acted as a central liaison between technical developers, client IT staff, and training coordinators to ensure timely and aligned XR deployment.

Web Intern

WIFY Installco • Mumbai • Aug 2021 - Sept 2021

  • Worked with their Technical Team on “WIFY Installco Admin Panel”.
  • Hands-on experience on MVC-CodeIgnitor Framework on NetBeans IDE with Git Integration.
  • Used JSON Web Tokens for Authentication.

Teaching Experience

01

Crash Course in Game Development — IET Mumbai Local Network March 2024

2:15:26

02

Workshop on Game Design & Development — KJSIEIT, Mumbai Sep 2022

2:30:03

03

Peer-to-Peer Tutoring — Unity + AI Tree (Oct 2023)

Github

Research Work

Multi-Object 3D Scene Generation using 3D-Aware GAN

25th August 2024

    The paper addresses the limitations of traditional 3D object reconstruction methods and proposes a hierarchical model utilizing 3D-aware Generative Adversarial Networks (GANs). The model leverages the ShapeNet dataset, employing a Scene Layout GAN and individual Object GANs to synthesize multi-object 3D scenes with realistic spatial relationships. This study aims to streamline 3D content creation for applications in gaming, VR, and animation by reducing manual efforts and advancing automated multi-object scene generation methodologies.

Immersive Learning using Augmented Reality

21 June 2021

    The paper aims to investigate solutions to address the learning difficulties faced by students in the post-COVID-19 pandemic era. The study analyzed the capability of students to learn in an online schooling environment and identified issues such as disinterest, confusion, and intimidation towards complex topics. As a solution to these issues, the theory of gamification and the use of Augmented Reality (AR) were proposed.